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To handle such a situation in an easy way, we simply take our tileset in the database and copy it into an empty slot. Im also looking for a nice animation to use in battle. Im looking for blood stains I can put on the ground (Id be OK with some for the wall, as well). Im not looking for bloody water or on buildings/already on objects (I found those for MV). We could maybe try to use parallax overlays that we turn off and on or have one event with the bridge image and the others “just” with the passabilites, but there is a much easier way. RPG MAKER VX/ACE RESOURCESTILES VX Modern & Futuristic Resources ACE All of your Apocalyptic, School, Modern, Sci-fi and Futuristic needs Please make every effort to use the materials linked here according to the posted Terms and Conditions of the artists, and always credit those who. I found several for RPG VX Ace, but I need some for RPG Maker MV. Now imagine we might have a huge canyon like area with several different bridges which would clutter our map with events that are pretty annoying to set up and depending on the amount of these and size of our map could cause lag for players with an old computer if we have a lot of other stuff going on on that map. 1 2 Next You must log in or register to reply here. For example here, due to the bridge being bent and having some additional light and shadows, we also would have had to set up a lot of events with different images as well. * This pack is for use in RPG Maker Series or the engine of your choice.Depending on the amount of tiles that make up your bridge the amount of events on your map could easily grow a lot. They make interesting lights if your team is exploring an underwater cave. Ships and planes can be either interesting background props or the entry to bigger maps! Plus you get crates, a cannon, anchors, gold pieces, skeletons and more to decorate the wreck areas. While the Futuristic tiles has a few modern interior tiles, the Modern tiles will suit you much more and will let you create a complete interior for a modern house. Over forty different rock structures of different shapes and sizes – some are already decorated and ready to go! Modern house is better i guess, since it fit the standard tileset if you want to combine :) 2. In shades of blue, pink and purple in various sizes – don’t forget the brain coral! Over sixty types! Hanging moss, scalable kelp, sea grasses and more will create a lively landscape. Rough edges on ground tiles for a more natural winding look! Plus more tile edges to break up the monotonous square look! Just stamp them on top to make your paths and wall edges.Ĥ types of stairs, herringbone tile, wood plank, and rusty metal plate tiles!Ĥ wall types in 3 colors! Includes 4 matching roof types in each color. With a paint or editing program you can create your own, placing the tiles you want and consolidating your chosen objects on one page. Field, Town, Dungeon, etc.) Each collection can have up to five tilesets however (AE). Check your B tileset, as the first tile in that must be a star, no exceptions. So I changed all of the tileset modes to VX Compatible, and they still dont show up. And when I do, the tiles get mixed up and ruined. I have to always change my map preferences to Field, Exterior, Interior, or Dungeon to access the tiles that I need.
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4 basic ground types in 3 colors – blue, brown and muddy green I believe you are locked to the one tileset collection that you assign to the map (ie. Character cant move (SOLVED) Thread starter uli636 Start date Tags bug solved vx ace vx ace bug Status Not open for further replies. I checked the tutorial video again, and saw that I still dont have all the tilesets on hand.